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Bullet blazblue central fiction
Bullet blazblue central fiction













The best of Bullet’s aerial moves, j.C has great hitbox, good damage, nice combos on counter-hit, and of course, it’s an overhead.īullet grabs the opponent with both feet and throws them forward. Relatively slow start-up, but floor-bounces on counter-hit. Used in combos, though some people opt for only using j.C.Ī downward kick. At least it’s good at what it does, being fast and having good reach. Again, Bullet rarely needs to perform air-to-air attacks. Bullet doesn’t spend that much time in mid-air, so it doesn’t get used that often.Ī horizontal aerial kick. The angle is a bit lower than Ragna’s j.A. Comes out late, but low-profiles many moves and has good invulnerability.Īn air punch. Can be used as a mix-up tool with j.C: the opponent either blocks j.C high or you land and hit them low with 2B.Ī sweep after a forward roll. Can be special-canceled, though people tend to Overdrive-cancel it more often. The enemy becomes airborne on hit, while Bullet becomes airborne on block, as well. Also often used to (re-)launch the enemy mid-combo.Ī running knee strike. Its horizontal reach is deceptively wide, too. A great anti-air move which has head invulnerability. It’s often used in combos thanks to the fact that it ground-bounces airborne opponents.Īn upward kick. People tend to get hit by it more often than by some other overheads, though it might be because Bullet is a new character. Not as punishable as 2B, but has longer start-up and doesn’t lead to much damage.Īn overhead elbow strike with long start-up. A bit clunky to use in neutral game, but it can be Drive-canceled, which makes it very important for combos. It can be punished, though, so make sure to cancel it into a less punishable move.īullet swings her leg for two low hits. The fastest of Bullet’s low-hitting attacks, which means that this is the main move to use in blockstrings if you are going for the high-low mixup. Unlike 5A (and all non-Drive normals), this one is positive on block, which makes it a primary tool for pressuring blocking opponents.īullet stretches her leg forward and hits low. Neutral on block, and its start-up is good enough to link from 2B.Ī quick crouching jab. A regular standing jab, hits low enough to hit crouching opponents.Ī long-reaching kick with short start-up and cooldownĪ fiery body blow which gives Bullet some forward momentum.















Bullet blazblue central fiction